Trivia game prototype

FactiFacts

A daily football trivia game that turns a player’s career into clues, with a leaderboard to bring people back.

Problem and user

Make football knowledge playful through a focused, repeatable daily guessing game.

Football fans who enjoy testing their knowledge through a daily challenge.

My role

Product builder and engineer

Guess the BallerCareer-path cluesDaily leaderboard

Outcome and status

  • ✓Implemented Guess the Baller and daily game navigation.
  • ✓Connected profiles and leaderboard views.

Key product and technical decisions

  • Build around one playable football challenge first.
  • Use a dated challenge archive for repeat visits.
  • Keep coming-soon games clearly separate from playable features.

Learning

A strong daily challenge needs good clues and a fair answer, not just more game categories.

Next step

Validate clue quality, daily-game reliability and repeat play.

Build notes and lessons

TL;DR

A daily football trivia game that turns a player’s career into clues, with a leaderboard to bring people back.

Turn football knowledge into a daily challenge

FactiFacts brings a data interest into a playful product. Its playable football game, Guess the Baller, asks a fan to identify a player from their career path. The clues turn a structured history into a small puzzle rather than another page of statistics.

A reason to come back

Daily games give the experience a rhythm. A dated archive lets players revisit challenges, while profile and leaderboard views add continuity beyond a single answer. The core benefit is simple: a focused test of football knowledge that can become a small daily ritual.

Focus the promise on what is playable

The arcade interface includes ideas for additional games, including an actor challenge, but identifies them as coming soon. The case study therefore centres on Guess the Baller. Expanding the catalogue is a direction, not a claim that every category is available.

The backend includes football-career source data and the frontend exposes the daily-game journey. The product challenge is translating that material into fair, interesting clues. More data is not automatically a better puzzle; the right sequence needs to reward knowledge without making the answer arbitrary.

What this work demonstrates

FactiFacts connects structured data, game interaction and a repeat-visit loop. It is an example of taking a personal interest and testing a useful product format around it. The next step is to validate clue quality, daily-game reliability and repeat play before making claims about engagement or growth.

Other product work

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